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PRE-GAME
INSTRUCTIONS
Set up
your computer and printer at the scorer's table.
Make all
electrical connections and "Start" or "Boot"
your computer. Depending on your local situation, you may also
need to establish an Internet connection. This is an optional
feature with RinkWriter®.
"Open" RinkWriter®
from your
"Start>Programs>RinkWriter" menu, or by double clicking on
the RW
Icon on your desktop...if it exists.

(Image 1)
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(Image 2)
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1. On RinkWriter®'s
Main
Menu, you will find a Select Teams button
(Image 3).
(Image 3)
(Image 4)
-
You will select
the Gender, Age,
and Level
for the teams participating in your game. The
options you select will always remain as the default until they
are changed.
-
For some leagues, the Gender, Age,
and Level
have been preset and are hidden.
-
Choose the Visiting Team
and the Home
Team.
-
You may add teams to the
list of available teams.
-
When beginning a new game you
will be asked to Clear
the Previous Game.
-
Always Return
to the Main Menu (Image 5) after completing desired tasks.
(Image 5)
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2. On RinkWriter®'s
Main
Menu, you will find an Enter/Edit Rosters button
(Image 6).
(Image 6)
-
Clicking on the
Enter/Edit Rosters button, will
open the
"Rosters" window.
-
Enlarge and view an image of the "Rosters"
window by clicking on the
thumbnail below (Image 7). Click on the
"Back Arrow" to return to this window.
(Image 7)
-
Within this window you will find
existing rosters and enter
new rosters.
-
The team
rosters are automatically retrieved for the participating teams.
-
If a team
roster has not been entered and saved, you must enter (type) it
sometime before your game.
-
Rosters may be
entered and saved...hours, days, or months before the game.
-
Thousands of
team rosters may be saved.
-
Instructions
for entering rosters are provided within the "Rosters"
window.
-
You may also edit rosters
within this window You will
be able to change/correct spellings, numbers, or player
positions.
-
Rosters may be transferred from one computer to another.
Locate the roster files within the app.path RW02 folder.
This folder can be found inside of the RinkWriter®
folder that has been installed on your computer.
-
Copy any
files from the original computer and paste them into another
computer. The roster files may be distributed to other
computers. You may transfer them by using a CD, flash drive,
or by sending them as e-mail attachments or as web files.
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3. On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 8).
(Image 8)
-
In preparation for contacting coaches
for their starting lineups, alternates, and changes before the
game, you may prefer to print the Pregame Rosters
before arriving at rink-side. This is especially true when working at a tournament
and have consecutive games at the same rink.
-
This printout
contains the actual rosters as they have already been entered in the
computer.
-
Use this paper
printout for obtaining roster changes.
-
Use this paper
printout when visiting team representatives (coaches) to obtain the
Starting Lineups, Alternates, and the
Scratches.
-
Note: The "Grade
Level" is available only when working with high school and
collegiate games. It is hidden and not available for all other levels
of hockey.
-
The announcer may also like to use
the Pregame Roster when obtaining the correct pronunciations of each
player's name.
-
It is advisable to use this printout because it will show exactly what
roster changes you will need to make in your computer.
-
RinkWriter®
has been designed so the scorekeeper and announcer can easily be
the one and the same person.
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4. On RinkWriter®'s
Main
Menu, you will find a Enter Starting Lineups
button
(Image 9).
(Image 9)
-
Clicking
on the Enter Starting Lineups
button will open the "Starting
Lineups" window.
-
Enlarge and view an image of the "Starting
Lineups"
window by clicking on Image 10. Click on the
"Back Arrow" to return to this window.
(Image 10)
-
Enter the the starters and
alternates as they are marked on the Pre-Game Rosters.
FIRST, select the
starting goaltender, then the starting defensemen, and the starting
forwards for each team. The "Starters"
must be selected in a specific order.
-
Select all of
the other players who are actually participating in the game as
"Alternates".
Selected them in any order and they will automatically appear in numerical order.
Only the players selected as starters or alternates will make up
the official game roster. If a player is not participating
in the game, they are not selected as a starter or alternate.
-
Use the "Pre-game
Rosters" printout to gather this information
from each
team.
-
More detailed instructions are provided within the
Starting
Lineups window.
-
All entries are automatically
saved
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5. On RinkWriter®'s
Main
Menu, you will find a Coaches
button
(Image 11).
(Image 11)
(Image 12)
-
Choose the
head coach and the assistant coaches for each team.
-
You may add
names to the list.
-
The names of
the head coaches will appear on the game scoresheet.
-
The
names of all coaches will appear on the Game
Lineups.
-
All entries are automatically
saved
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6. On RinkWriter®'s
Main
Menu, you will find an Officials
button
(Image 13).
(Image 13)
(Image 14)
-
A list of
previously entered and saved officials will become available.
-
Choose the
Referees and Linesmen or Assistant Referees.
-
You may add
names to the list.
-
At some levels
of play, the officials may be entered by using their registration
number.
-
The names/numbers of
all of the officials will appear on the game scoresheet.
-
All entries are automatically
saved
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7. On RinkWriter®'s
Main
Menu, you will find a Game/Rink
Setup button
(Image 15).
(Image 15)
-
Clicking
on the Game/Rink
Setup button will open the "Rink
Setting" window.
-
Enlarge and view an image of the "Rink
Setting"
window by clicking on Image 16. Click on the
"Back Arrow" to return to this window.
(Image 16)
-
The game date
is automatically entered or updated when you visit the Game/Rink
Setup window.
-
Enter the name
of the arena or the specific sheet of ice.
-
Enter your
first and last name as the official
scorekeeper.
-
Select or
enter the lengths of the periods. You may click on 15
Min, 17 Min, 20 Min, or
Other. Select "Other" to manually
enter the lengths of periods in your game. Also, this is
where you will enter the scheduled length of any overtime
periods...only after it has been determined that there will be
an overtime.
-
The period
lengths are used by several calculators that are built
into the software.
-
All entries are automatically
saved
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8. On RinkWriter®'s
Main
Menu, you will find a Conference/League
button
(Image 17).
(Image 17)
-
Clicking
on the Conference/League
button will open the "Conference" window.
-
Enlarge and view an image of the "Conference"
window by clicking on Image 18. Click on the
"Back Arrow" to return to this window.
(Image 18)
-
Click on the name of the conference or
tournament to select it.
-
You may add
names to the list provided.
-
This
information will appear on the game scoresheet.
-
All entries are automatically
saved
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9. On RinkWriter®'s
Main
Menu, you will find a Opponents/Records
button
(Image 19).
(Image 19)
-
Clicking
on the Opponents/Records
button will open the "Opponents/Records" window.
-
Enlarge and view an image of the "Opponents/Records"
window by clicking on Image 20. Click on the
"Back Arrow" to return to this window.
(Image 20)
-
Enter the date
of the next game for each team.
-
Enter the site
(H or A) for the next game for each team.
-
Enter the name
of the next opponent for each team.
-
Enter the
current overall and conference "win/loss" records for each
team if available.
-
All of the information will appear on the optional
Pre-game Report and on
the official game scoresheet.
-
At the end of or near the end
of the game, update the win/loss records for both teams.
-
You may enter the attendance or a reasonably
accurate estimate...if known.
-
All entries are automatically
saved
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On RinkWriter®'s
Main
Menu, you will find several "Printout"
buttons
(Image 21).
(Image 21)
10. Print
the game Worksheet
prior
to each game.
-
Use this
printout for tabulating the number of "Shots
on Goal", "Quality
Chances", and "Face-Offs
Won" for each team.
-
Enter this information into
the computer at the end of each period.
-
You may also use this Game
Worksheet to gather the next opponents, records, and names of
coaches or officials.
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11. You may print
the game Lineups prior
to each game.
-
After completing the Pregame
Setup, the Lineups Printout provides the pre-game setting.
-
It may be used
as a tool for validating the game rosters.
-
You may give this printout to
the media? ...or you may chose to upload it to the Internet as
soon as the the Pregame Entries have been entered. This report contains the names
of the coaches, officials, and scorekeeper. It includes
the names of the Starters and Alternates for both teams. It
also displays
the game time, rink information, and each teams' next opponent
and current records.
-
If you are uploading your game
scoresheets to the Internet, you
may also like to upload the
Lineups report to the Internet prior to the game.
This is an optional feature of RinkWriter®.
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12. On RinkWriter®'s
Main
Menu, you will find the Set Game Start Time
and Set
Game End Time buttons
(Image 22).
(Image 22)
-
Clicking
on Set Game Start Time
when the puck is dropped at the
beginning of the game will automatically enter the game's starting
time on the game scoresheet.
-
You may type
in the correct time if you forget or if you have made an error.
-
Clicking
on the Set
Game End Time at the end of the game will automatically
enter the end of game time on the scoresheet. You may type
in the correct time if you forget or if you have made an error.
-
For your convenience, the End
of Game Time can be clicked in the Goals,
Penalties, and Printing Checklist windows.
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P.A. ANNOUNCER
TOOLS
13. On RinkWriter®'s
Main
Menu, you will find the Show
Starting Lineups and Show
Announcements buttons
(Image 23).
(Image 23)
(Image 24)
-
You may modify
the script or you may type in your own notes...including reminders about
upcoming events or special events during your game.
-
The script in this window is saved
until you delete or modify it. You can change it any time
before, during or after the game.
-
The script is yellow on a
black background. This makes it easy to read, even if the
arena lights have been turned off.
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14. On RinkWriter®'s
Main
Menu, you will find the Show
Starting Lineups button
(Image 23).
-
Clicking
on the Show
Starting Lineups button will open the Select
Game Starters/Alternates window.
-
Enlarge and view an image of the Select
Game Starters/Alternates window by clicking on Image
25. Click on the
"Back Arrow" to return to this window.
(Image 25)
-
This window is
designed for introducing the starting lineups.
-
This window
will show the starting lineups for both teams.
-
It will show
the names of the coaches, the officials, and the records for
each team...if you have entered them as part of your pregame
setup.
-
Unfortunately,
it does not show each player's home town or previous team.
-
The script is on a contrasting
background. This makes it easy to read, even if the arena
lights have been turned off.
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DURING EACH PERIOD
During each period, Goals
and Penalties,
are the ONLY
entries that you will make.
(Image 26)
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15. On RinkWriter®'s
Main
Menu, you will find the Goal
button
(Image 26 & 27).
(Image
27)
-
Clicking
on the Goal
button will open the "Time
Calculator" and "Goal
Scored" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
28. Click on the
"Back Arrow" to return to this window.
(Image 28)
-
A window for
calculating the "Expired
Time" will appear.
-
You will enter
the time as seen on the scoreboard clock.
-
The calculator
will automatically display the "Expired
Time"
-
FIRST, always
determine the amount of time that has expired during the period.
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that all of your times
are accurate and in chronological order.
-
The
Time Calculator will
close and the "Goal
Scored" window will appear.
-
Enlarge and view an image of the "Goal
Scored" window by clicking on Image 29. Click on the
"Back Arrow" to return to this window.
(Image 29)
-
After you have calculated the
expired time, chose the Team
that scored the goal. It is always
defaulted to the home team.
-
SECOND, determine if
it is a Power
Play Goal or a
Shorthanded Goal.
It is
automatically defaulted to be an Even
Strength Goal. You may also chose an Empty
Net Goal or Penalty Shot.
-
THIRD, obtain the
correct scoring information from the referee or appropriate game official.
-
FOURTH, in the
1st column of names, click on the "#
and name" of the
player who scored the goal.
-
FIFTH, in the 2nd and
3rd columns click on the "# and name" of the
players receiving the first and second assists.
-
Click on the
Enter button.
-
A "Scoring"
window will appear showing the scoring summary.
The P.A. Announcer should use this window for announcing the goal.
It provides a means of verifying the accuracy of your entry.
-
Enlarge and view an image of the "Scoring" window by clicking on Image
30. Click on the
"Back Arrow" to return to this window.
(Image 30)
-
To make a correction, click on the
"Edit" button to
return to the "Goal
Scored" window where you can make
immediate corrections. Later, corrections can also be made in the
"Game Log".
-
Click on the Enter button.
-
This
will transfer the scoring information directly to the Game
Log (Image 31).
-
Enlarge and view an image of the "Game
Log" window by clicking on Image 31. Click on the
"Back Arrow" to return to this window.
-
(Image 31)
-
If necessary, scoring
changes can be typed directly into the
Game Log
-
All entries are automatically
saved when you return from the Game Log.
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During each period, Goals
and Penalties,
are the ONLY
entries that you will make.
16. On RinkWriter®'s
Main
Menu, you will find the Penalty
button
(Image 32).
(Image 32)
-
Clicking
on the Penalty
button will open the "Time
Calculator" and "Penalty" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
33. Click on the
"Back Arrow" to return to this window.
(Image 33)
-
Click on the yellow "Calculate Time"
button to show the "Expired
Time". The software requires that all of your times
are accurate and in chronological order.
-
The "Time Calculator" will
close and the "Penalty" window will appear.
-
Enlarge and view an image of the "Penalty" window by clicking on Image
34. Click on the
"Back Arrow" to return to this window.
(Image 34)
-
SECOND,
select the Type of Penalty
that is being called by the game
official. The list of available penalties is listed for
you. Click on the appropriate penalty. In this
example, the penalty is for Interference.
-
THIRD,
click on the Name of the Team
that is being assessed the penalty. In this
example, the team committing the penalty is "Moose
River".
-
The default is set for a 2
minute minor penalty. You may choose one of the other available options.
-
Add 10
Minute Misconducts and/or other penalties such as a Game Misconduct or
Game
Disqualification by clicking on one or more of the available options.
-
FOURTH,
select the Penalized Player.
The penalized player is #8.
-
Click on
Enter.
(Image 35)
Enlarge and view an image of the "Penalty(s)
Assessed" window by clicking on Image 35. Click on the
"Back Arrow" to return to this window.
-
The P.A.
announcer should announce the penalty from this window. It
helps verify that the entry is entered correctly. If
you need to make a correction, click on the "Edit"
button to go back to the "Penalty" window to make the correction.
-
If correct, you will click on the next
Enter button.
-
This
will enter the penalty into the "Game
Log" shown
in Image 36.
(Image 36)
-
Enlarge and view an image of the "Game
Log" window by clicking on Image
36. Click on the
"Back Arrow" to return to this window.
-
Changes
can be typed directly into the "Game
Log" if necessary.
-
All entries are automatically
saved in
the "Game
Log".
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17. On RinkWriter®'s
Main
Menu, you will find the Coincidental
Penalties
button
(Image 37).
(Image 37)
-
Clicking on
the Coincidental Penalties button
will open the "Time
Calculator" and "Penalty" windows.
It will also open an "Instructions"
window...for entering coincidental penalties.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
38. Click on the
"Back Arrow" to return to this window.
-
(Image 38)
-
FIRST, always
determine the amount of time that has expired during the period.
-
It is
recommended that you use the
Time Calculator. Enter the actual
time shown on the scoreboard clock and then click on the yellow "Calculate Time"
button to determine the actual Expired
Time. The software requires that all of your times
are accurate and in chronological order.
-
The Penalty window will now
open with instructions for entering coincidental penalties
(Image 39). Enlarge and view an image of the
Penalty window
with instructions by clicking on Image 39. Click on the
"Back Arrow" to return to this window.
-
(Image 39)
-
The default is set for entering the penalty on the the visiting team
first.
-
Enter the
penalty on the visiting team first. (Unless both penalties are
on players from the same team)
-
Click on
Enter
to enter the first penalty on the visiting team's player.
-
Directions
will now tell you to enter the second penalty.
Simply click OK to make this happen.
-
Enter the second penalty on the home team's player.
-
Click on
the Enter button again to finish entering
both penalties. Enlarge and view an image of the
Penalty(s) Assessed window by clicking on Image
40. Click on the
"Back Arrow" to return to this window.
(Image 40)
-
The P.A.
announcer should announce both penalties from this window
as it helps verify the accuracy of the entries.
-
Click on
the new Enter button to place both penalties into
the "Game Log".
-
If both
penalties are on a player from the same team, you would have selected
the Multiple Penalties
button. Use
this method for entering a double minor. A double minor is
entered as two separate minor penalties.
-
All entries are automatically
saved in
the updated "Game
Log". Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
41. Click on the
"Back Arrow" to return to this window.
(Image 41)
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18. On RinkWriter®'s
Main
Menu, you will find the 3 or
More Penalties
button
(Image 42).
(Image 42)
-
Clicking on
the 3
or More Penalties
button
will open the "Time
Calculator" and "Multiple
Penalties" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
43. Click on the
"Back Arrow" to return to this window.
-
(Image 43)
-
It is
recommended that you use the
Time Calculator. Enter the actual
time shown on the scoreboard clock and then click on the yellow "Calculate Time"
button to determine the actual Expired
Time. The software requires that all of your times
are accurate and in chronological order.
-
The "Multiple
Penalties" window will now
open. Enlarge and view an image of the "Multiple
Penalties" window
by clicking on Image 44. Click on the
"Back Arrow" to return to this window.
(Image 44)
-
When multiple penalties occur,
it is recommend that you make notes on paper. Some
scorekeepers always feel more comfortable when making notes on
paper.
-
Each line in
this window will represent a single penalty on single
player. You may add 10 Minute Misconducts, Game
Misconducts and Game Disqualifications to each line.
-
A double minor
will will be entered as two separate penalties.
-
For each line, select the team
and then from the
drop-down list boxes, select the player, and each of
the assessed penalties.
-
You must
check the "Select" box
located to the immediate left of each penalty you wish to enter.
-
The P.A. announcer should announce the penalties from this window.
If forgotten, they may be announced from the
Game Log.
-
Click on
the Enter Penalties
button to enter all of the
penalties to the Game Log
at the same time.
-
Enlarge and view an image of the
updated "Game
Log" window by clicking on Image
45. Click on the
"Back Arrow" to return to this window.
-
(Image 45)
-
All entries are automatically
saved in
the updated "Game
Log".
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19. On RinkWriter®'s
Main
Menu, you will find the Penalty
Shot
button
(Image 46).
(Image 46)
-
Clicking
on the Penalty
Shot button (Image 46) will open the "Time
Calculator" and "Penalty
Shot" windows.
-
Enlarge and view an image of the
Time Calculator window by clicking on Image
47. Click on the
"Back Arrow" to return to this window.
(Image 47)
-
It is
recommended that you use the
Time Calculator. Enter the actual
time shown on the scoreboard clock and then click on the yellow "Calculate Time"
button to determine the actual Expired
Time. The software requires that all of your times
are accurate and in sequential order.
-
The "Penalty
Shot" window will now
open. (Image 48). Enlarge and view an image of the
"Penalty Shot"
window
with instructions by clicking on Image 48. Click on the
"Back Arrow" to return to this window.
(Image 48)
-
After entering the time, select
the team
being awarded the penalty shot.
-
Choose "Yes"
or "No" as to
whether it was a successful penalty shot.
-
If "No",
an entry will be
automatically entered in the game log as an unsuccessful penalty
shot attempt. The time and the attempting team will be
shown on the Game Log.
-
If "Yes", you will
be asked to indicate which player scored the goal.
-
Select the
player scoring the goal and enter the penalty shot goal
into the game log.
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AFTER
EACH PERIOD
20. On RinkWriter®'s
Main
Menu, you will find the SOG/Saves
button
(Image 49).
(Image 49)
-
Clicking
on the SOG/Saves
button will open the "Shots
on Goal" window.
-
Enlarge and view an image of the "Shots
on Goal"
window by clicking on Image 50. Click on the
"Back Arrow" to return to this window.
(Image 50)
-
Use the information tallied on
the Game
Worksheet ...unless the
number of shots and saves are being tallied by someone else.
-
The playing time is
automatically entered for each goaltender when you enter the
number of shots they faced during each period.
-
For each team, immediately above each period,
you should see the number of goals scored during the period.
-
If a team changes goaltenders
during a period, or if a goaltender has been
removed for a period of time, turn off the automatic time
calculator and manually enter the playing time for each
goaltender.
-
It is advisable to verify who
the goaltenders are at the beginning each period to notice if
there are any goaltender changes by either team.
-
A calculator will verify the accuracy of your
information and will notify you if your shots and saves do not
correspond to the number of goals scored.
-
Shots on an empty net are automatically entered into a special
cell in the "Shots
on Goal" window. They are
entered when an "Empty
Net Goal" is scored. Empty net shots are counted as a team shots
but should not be included in any goaltender's totals.
-
Select the winning
and losing goaltenders at
the end of the game. Select the appropriate buttons in the
right hand column.
-
If the game goes to a
shootout, and the shootout stats are not included in the goalie
stats, then the goal stats must be entered before
the shootout begins.
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AFTER
EACH PERIOD
21. On RinkWriter®'s
Main
Menu, you will find the Quality
Chances/Faceoffs button
(Image 49).
(Image 51)
-
Clicking
on the Quality
Chances/Faceoffs button will open the "Quality
Chances and Face-offs" window.
-
Enlarge and view an image of the "Quality
Chances and Face-offs"window by clicking on Image
52. Click on the
"Back Arrow" to return to this window.
(Image 52)
-
Use
the information tallied on the Game
Worksheet ... unless someone is
tabulating the information for you.
-
Enter the number of Quality
Chances for each team.
-
A quality
scoring chance may or may not be a shot on goal and a shot on
goal may or may not be a quality chance. Quality scoring
chances are relative to the level of play.
-
Quality
Scoring Chances are not be clearly defined. A team may
have a 2-on-0 breakaway without getting a shot on goal. It
would be considered a quality scoring chance, however, not a shot on
goal or a save. A shot that hits the goal post and
deflects away is not a shot on goal, but may be a quality
scoring chance.
-
Quality
Scoring Chances may not be as clear-cut as shots on goal
or saves, but may be a better indication of which team had more
opportunities to score goals.
-
Enter the number of Face-offs
Won by each team. A face-off is won by the team
gaining first possession. Considerations may be made for a
specific center winning the draw? Use
the information tallied on the Game
Worksheet.
-
-
HINT:
When you enter Quality Chances all defaults
are automatically set to the next period.
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AFTER
EACH PERIOD?
22. On RinkWriter®'s
Main
Menu, you will find the Print
Scoresheet button
(Image 53).
(Image 53)
-
Clicking
on the Print
Scoresheet button will open the "Printing
Checklist" window.
-
Enlarge and view an image of the "Printing
Checklist" window by clicking on Image 54. Click on the
"Back Arrow" to return to this window.
(Image 54)
- This check list is provided
to help produce an accurate and complete scoresheet.
- For high school and collegiate games, you
will be given the option of indicating whether it is a junior varsity
game or a varsity game. It is defaulted to be a varsity game.
It is not available for any other levels of hockey
- You will be given the option to print a First
Period Summary, Second Period Summary, or the
Game Final scoresheet.
- It is always defaulted to be
the Game Final.
- It is advisable to deliver a paper copy of
the scoresheet to each team's locker room immediately after each
period. This may be a helpful way to find any scoring
changes.
- Scoring changes can be typed directly into
the Game Log.
- If you are uploading your game scoresheets
to the Internet, you may print a PDF file at the end of each
period and upload your scoresheets at the end of each period.
- After
each period, you may also print and distribute the game scoresheet to
others, including the media.
- When printing,
you will be given the option
of adding a Signature Pad at the
bottom of the scoresheet. Click on
"Yes" or "No". It is defaulted to
"No".
- If you choose "Yes"
there will be signature blanks for the coaches to sign, the
scorekeeper to sign, and the officials to sign. Their
names will be printed on the scoresheet below the lines provided
for their signatures.
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AFTER
THE GAME 23. On RinkWriter®'s
Main
Menu, you will find the Overtime
Setup button
(Image 55). This Overtime
Setup
button is button is located at the
bottom of the Main Menu.
(Image 55)
(Image 56)
-
Enter the
number of minutes that are SCHEDULED for each
overtime...NOT the
number of overtime minutes actually played. This is
important for the time calculator.
-
If there is a second, third or
more overtimes, update this window before each
overtime period.
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AFTER
THE GAME
24. On RinkWriter®'s
Main
Menu, you will find the Shootout button
(Image 57).
(Image 57)
(Image 58)
-
FIRST,
the Expired Time will be automatically entered for you.
It will be set for the end of the last
period that you entered in the Length
of Periods window.
-
Select the team
scoring the winning shootout goal.
-
Enter the total number of
shooters who participated in the shootout.
-
Enter the number
of goals scored by each team during the shootout.
-
Do you wish to credit a
specific player with the winning goal?
-
If you select "No"
then the goal will appear on the scoresheet as a "00 Team
Goal".
-
If you select "Yes",
select the player from the winning team's list.
-
Announce and enter the enter
the goal to the Game Log.
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25. On RinkWriter®'s
Main
Menu, you will find the Power Plays
button
(Image 57).
(Image 59)
(Image 60)
-
All entries in the "Penalties
and Power Plays" window are automatically shown
when you open the window.
-
The data shown on this window includes:
-
The number of penalties on each team
-
The number of minutes that each team has
been penalized
-
The number of power plays attempts each team
has had
-
The number of minutes and seconds
that each team has been on the power play.
-
The number of power play goals scored
by each team
-
The number of empty net goals each
team has scored
-
The Power Play Calculator runs
automatically.
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26. On RinkWriter®'s
Main
Menu, you will find the Game Log
button
(Image 61).
(Image
61)
Clicking on the Game
Log button
will open the "Game
Log" window.
- Changes can be typed
directly into the Game Log.
- Locate the appropriate cell
or cells in the Game Log for editing information or adding information.
- Each player's number must
have two digits. Single digit numbers such as 3 must by
03.
- There must be a single
space between a player's number and the player's first name.
- Changes cannot be made
after you begin a new game.
- It is possible to recreate
a game scoresheet by reentering an entire game.
- Officials should report any
scoring changes at the end of each period and/or immediately
after the end of the game.
- Penalties must conform to
the formats as shown below.
- Note: All penalties
and goals are entered with the correct formats when originally
entered by clicking the appropriate buttons.
- The correct formats are
required for the operation of various calculators.
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Game Log
Penalty Formats
-
Changes can be typed directly into the Game
Log.
-
Goals and penalties that are entered into the Game
Log through the Goal and Penalty
buttons are automatically formatted for the Power
Play Calculator to work correctly.
-
- NOTE:
The following formats must be followed when
manually entering penalties or making changes in the Game
Log.
The software should detect any errors and offer suggestions when typing into the Game Log.
A window (see Figure 61) should appear if you make an error.
-
Enlarge and view an image of the Penalty
"Type" Formatting Error window by clicking on Image
62.
Click on the "Back Arrow" to return to this window.
Hopefully, you never encounter it while using RinkWriter®.
(Figure 62)
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