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Help/User Instructions

  RinkWriter® Help/User Instructions

Within these instructions you will find actual RinkWriter® images, but they are not active buttons and will not respond to being clicked on.  The small images you encounter (Thumbnails) can be enlarged by clicking on them.  RinkWriter®'s Main Menu is your home base during each game.    Printable Instructions

Delivery and Installation Instructions
Click here to locate a generic set of instructions packaged with your licensed software.
Pre-game Entries/Instructions 
Select Teams Enter Coaches Period Lengths Print Lineups
Enter/Edit Rosters Enter Officials League/Conference Worksheet
Print Rosters Enter Rink Setting Next Opponents Game Start Time
Starting Lineups Game Date Team Records Pre-game Report
Announcer Tools
Announcements Starting Lineups
During Each Period
Goal Scored Coincidental Penalties

 Penalty Shots

Penalty 3 or more Penalties
After Each Period    
Enter Goalie Stats Face-offs Won Scoring Changes
Quality Chances Print Scoresheets?
End of the Game  
Overtime Setup Scoring Changes Quality Chances Printing Checklist
Shootout Procedure Enter Goalie Stats Face-offs Won Print Scoresheets
End of Game Time Shots on Empty Net Update Team Records
Miscellaneous
Penalty Formats Attendance Game Notes Installation/Setup
Scoring Changes Power Plays Signatures
Tournament Tips  (Beyond setting up your ice times, teams, and game schedule)  UNDER CONSTRUCTION
Web Page Verify Rosters
Tournament Rosters Pre-Game Rosters Creating PDF Names Master Computer
Placing Scoresheets on Your Web Site
Creating PDF Names
 

RinkWriter® is intuitive.  Do not attempt to study these instructions.  Scan them to get a feeling for how the software works and how easy it is to use the software.  (Currently Under Construction)

RinkWriter® has been field-tested and designed to be "User-friendly".   Feedback from numerous scorekeepers has led to many of its features.  Some scorekeepers have even said that it has become a "No-brainer".     Printable Instructions

PRE-GAME INSTRUCTIONS

Set up your computer and printer at the scorer's table.

Make all electrical connections and "Start" or "Boot" your computer.  Depending on your local situation, you may also need to establish an Internet connection.  This is an optional feature with RinkWriter®.

"Open" RinkWriter® from your "Start>Programs>RinkWriter" menu, or by double clicking on the RW  Icon on your desktop...if it exists.

  • You will be given the option to  Begin a New Game or to Continue Game.. (Image 1).  

(Image 1)

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  • The Main Menu will be your home base throughout each game.

  (Image 2)

  • Click on this thumbnail (Image 2) of the Main Menu to ENLARGE  and view it.   Click on the "Back Arrow" to return to this window..

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1.  On RinkWriter®'s Main Menu, you will find a Select Teams button (Image 3).  

  (Image 3)

  • Clicking on the Select Teams button (Image 3), will open the "Teams" window (Image 4).   Enlarge and view an image of the "Teams" window by clicking on the thumbnail (Figure 4) below.  Click on the "Back Arrow" to return to this window..

  (Image 4)

  • Within the "Teams" window you will be asked to choose the teams participating in your game.

  • You will select the Gender, Age, and Level for the teams participating in your game.  The options you select will always remain as the default until they are changed.

  • For some leagues, the Gender, Age, and Level have been preset and are hidden.  

  • Choose the Visiting Team and the Home Team. 

  • You may add teams to the list of available teams.

  • When beginning a new game you will be asked to Clear the Previous Game.

  • Always Return to the Main Menu (Image 5) after completing desired tasks.

  (Image 5)

  • Your data is automatically saved when you enter it.  The Main Menu will always be you home base.

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2.  On RinkWriter®'s Main Menu, you will find an Enter/Edit Rosters button (Image 6).

  (Image 6)

  • Clicking on the Enter/Edit Rosters button, will open the "Rosters" window.   

  • Enlarge and view an image of the "Rosters" window by clicking on the thumbnail below (Image 7).  Click on the "Back Arrow" to return to this window.

  (Image 7)

  • Within this window you will find existing rosters and enter new rosters.

  • The team rosters are automatically retrieved for the participating teams.

  • If a team roster has not been entered and saved, you must enter (type) it sometime before your game.

  • Rosters may be entered and saved...hours, days, or months before the game.

  • Thousands of team rosters may be saved.

  • Instructions for entering rosters are provided within the "Rosters" window.

  • You may also edit rosters within this window  You will be able to change/correct spellings, numbers, or player positions.

  • Rosters may be transferred from one computer to another.  Locate the roster files within the app.path RW02 folder.  This folder can be found inside of the RinkWriter®  folder that has been installed on your computer.

  • Copy any files from the original computer and paste them into another computer.  The roster files may be distributed to other computers.   You may transfer them by using a CD, flash drive, or by sending them as e-mail attachments or as web files.

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3.  On RinkWriter®'s Main Menu, you will find several "Printout" buttons (Image 8).

  (Image 8)

  • Clicking on the  Rosters button will print the Pregame Rosters.

  • Click Here to view a sample Pregame Roster.

  • In preparation for contacting coaches for their starting lineups, alternates, and changes before the game, you may prefer to print the Pregame Rosters before arriving at rink-side.  This is especially true when working at a tournament and have consecutive games at the same rink.  

  • This printout contains the actual rosters as they have already been entered in the computer.

  • Use this paper printout for obtaining roster changes.

  • Use this paper printout when visiting team representatives (coaches) to obtain the Starting Lineups, Alternates, and the Scratches.

  • Note:  The "Grade Level" is available only when working with high school and collegiate games.  It is hidden and not available for all other levels of hockey.

  • The announcer may also like to use the Pregame Roster when obtaining the correct pronunciations of each player's name.

  • It is advisable to use this printout because it will show exactly what roster changes you will need to make in your computer.

  • RinkWriter® has been designed so the scorekeeper and announcer can easily be the one and the same person.

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4.  On RinkWriter®'s Main Menu, you will find a Enter Starting Lineups button (Image 9).

  (Image 9)

  • Clicking on the Enter Starting Lineups button will open the "Starting Lineups" window.

  • Enlarge and view an image of the "Starting Lineups" window by clicking on Image 10.  Click on the "Back Arrow" to return to this window.

  (Image 10)

  • Enter the the starters and alternates as they are marked on the Pre-Game Rosters.   FIRST, select the starting goaltender, then the starting defensemen, and the starting forwards for each team.  The "Starters" must be selected in a specific order.

  • Select all of the other players who are actually participating in the game as "Alternates".  Selected them in any order and they will automatically appear in numerical order.  Only the players selected as starters or alternates will make up the official game roster.  If a player is not participating in the game, they are not selected as a starter or alternate.

  • Use the "Pre-game Rosters" printout to gather this information from each team.  

  • More detailed instructions are provided within the Starting Lineups window.

  • All entries are automatically saved

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5.  On RinkWriter®'s Main Menu, you will find a Coaches button (Image 11).

  (Image 11)

  • Clicking on the Coaches button will open the "Coaches" window.

  • Enlarge and view an image of the "Coaches" window by clicking on Image 12.  Click on the "Back Arrow" to return to this window.

  (Image 12)

  • Choose the head coach and the assistant coaches for each team.

  • You may add names to the list.

  • The names of the head coaches will appear on the game scoresheet.

  • The names of all coaches will appear on the Game Lineups.

  • All entries are automatically saved

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6.  On RinkWriter®'s Main Menu, you will find an Officials button (Image 13).

  (Image 13)

  • Clicking on the Officials button will open the "Officials" window.

  • Enlarge and view an image of the "Officials" window by clicking on Image 14.  Click on the "Back Arrow" to return to this window.

  (Image 14)

  • A list of previously entered and saved officials will become available.

  • Choose the Referees and Linesmen or Assistant Referees.

  • You may add names to the list.

  • At some levels of play, the officials may be entered by using their registration number.

  • The names/numbers of all of the officials will appear on the game scoresheet.

  • All entries are automatically saved

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7.  On RinkWriter®'s Main Menu, you will find a Game/Rink Setup button (Image 15).

  (Image 15)

  • Clicking on the Game/Rink Setup button will open the "Rink Setting" window.

  • Enlarge and view an image of the "Rink Setting" window by clicking on Image 16.  Click on the "Back Arrow" to return to this window.

  (Image 16)

  • The game date is automatically entered or updated when you visit the Game/Rink Setup window.

  • Enter the name of the arena or the specific sheet of ice.

  • Enter your first and last name as the official scorekeeper.

  • Select or enter the lengths of the periods.  You may click on 15 Min, 17 Min, 20 Min, or Other.   Select "Other" to manually enter the lengths of periods in your game.  Also, this is where you will enter the scheduled length of any overtime periods...only after it has been determined that there will be an overtime.

  • The period lengths are used by several calculators that are built into the software.

  • All entries are automatically saved

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8.  On RinkWriter®'s Main Menu, you will find a Conference/League button (Image 17).

  (Image 17)

  • Clicking on the Conference/League button will open the "Conference" window.

  • Enlarge and view an image of the "Conference" window by clicking on Image 18.  Click on the "Back Arrow" to return to this window.

(Image 18)

  • Click on the name of the conference or tournament to select it.

  • You may add names to the list provided.

  • This information will appear on the game scoresheet.

  • All entries are automatically saved

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9.  On RinkWriter®'s Main Menu, you will find a Opponents/Records button (Image 19).

  (Image 19)

  • Clicking on the Opponents/Records button will open the "Opponents/Records" window.

  • Enlarge and view an image of the "Opponents/Records" window by clicking on Image 20.  Click on the "Back Arrow" to return to this window.

  (Image 20)

  • Enter the date of the next game for each team.

  • Enter the site (H or A) for the next game for each team.

  • Enter the name of the next opponent for each team.

  • Enter the current overall and conference "win/loss" records for each team if available.

  • All of the information will appear on the optional Pre-game Report and on the official game scoresheet.

  • At the end of or near the end of the game, update the win/loss records for both teams.

  • You may enter the attendance or a reasonably accurate estimate...if known.

  • All entries are automatically saved 

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On RinkWriter®'s Main Menu, you will find several "Printout" buttons (Image 21).

  (Image 21)

10.  Print the game Worksheet prior to each game.

  • Use this printout for tabulating the number of "Shots on Goal", "Quality Chances", and "Face-Offs Won" for each team.

  • Enter this information into the computer at the end of each period.

  • You may also use this Game Worksheet to gather the next opponents, records, and names of coaches or officials.

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11.   You may print the game Lineups prior to each game.

  • After completing the Pregame Setup, the Lineups Printout provides the pre-game setting.

  • It may be used as a tool for validating the game rosters.

  • You may give this printout to the media? ...or you may chose to upload it to the Internet as soon as the the Pregame Entries have been entered. This report contains the names of the coaches, officials, and scorekeeper.  It includes the names of the Starters and Alternates for both teams.  It also displays the game time, rink information, and each teams' next opponent and current records.

  • If you are uploading your game scoresheets to the Internet, you may also like to upload the Lineups report to the Internet prior to the game.  This is an optional feature of RinkWriter®.

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12.  On RinkWriter®'s Main Menu, you will find the Set Game Start Time and Set Game End Time buttons (Image 22).

  (Image 22)

  • Clicking on Set Game Start Time when the puck is dropped at the beginning of the game will automatically enter the game's starting time on the game scoresheet.

  • You may type in the correct time if you forget or if you have made an error.

  • Clicking on the Set Game End Time at the end of the game will automatically enter the end of game time on the scoresheet.  You may type in the correct time if you forget or if you have made an error.

  • For your convenience, the End of Game Time can be clicked  in the Goals, Penalties, and Printing Checklist windows. 

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P.A. ANNOUNCER TOOLS

13. On RinkWriter®'s Main Menu, you will find the Show Starting Lineups and Show Announcements buttons (Image 23).

  (Image 23)

  • Clicking on the Show Announcements button will open a text window.

  • Enlarge and view an image of the text window by clicking on Image 24.  Click on the "Back Arrow" to return to this window.

  (Image 24)

  • You may modify the script or you may type in your own notes...including reminders about upcoming events or special events during your game.

  • The script in this window is saved until you delete or modify it.  You can change it any time before, during or after the game.

  • The script is yellow on a black background.  This makes it easy to read, even if the arena lights have been turned off.

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14. On RinkWriter®'s Main Menu, you will find the Show Starting Lineups button (Image 23).

  • Clicking on the Show Starting Lineups button will open the Select Game Starters/Alternates window.

  • Enlarge and view an image of the Select Game Starters/Alternates window by clicking on Image 25.  Click on the "Back Arrow" to return to this window.

  (Image 25)

  • This window is designed for introducing the starting lineups.

  • This window will show the starting lineups for both teams.

  • It will show the names of the coaches, the officials, and the records for each team...if you have entered them as part of your pregame setup.

  • Unfortunately, it does not show each player's home town or previous team.

  • The script is on a contrasting background.  This makes it easy to read, even if the arena lights have been turned off.

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DURING EACH PERIOD

During each period, Goals and Penalties, are the ONLY entries that you will make.  

  (Image 26)

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15. On RinkWriter®'s Main Menu, you will find the Goal button (Image 26 & 27).

  (Image 27)

  • Clicking on the Goal button will open the "Time Calculator" and "Goal Scored" windows.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 28.  Click on the "Back Arrow" to return to this window.

  (Image 28)

  • A window for calculating the "Expired Time" will appear.

  • You will enter the time as seen on the scoreboard clock.

  • The calculator will automatically display the "Expired Time"

  • FIRST, always determine the amount of time that has expired during the period.

  • Click on the yellow "Calculate Time" button to show the "Expired Time".  The software requires that all of your times are accurate and in chronological order.  

  • The Time Calculator will close and the "Goal Scored" window will appear.

  • Enlarge and view an image of the "Goal Scored" window by clicking on Image 29.  Click on the "Back Arrow" to return to this window.

  (Image 29)

  • After you have calculated the expired time, chose the Team that scored the goal.  It is always defaulted to the home team.

  • SECOND, determine if it is a Power Play Goal or a Shorthanded Goal.  It is automatically defaulted to be an Even Strength Goal.  You may also chose an Empty Net Goal or Penalty Shot.

  • THIRD, obtain the correct scoring information from the referee or appropriate game official.

  • FOURTH, in the 1st column of names, click on the "# and name" of the player who scored the goal.

  • FIFTH, in the 2nd and 3rd columns click on the "# and name" of the players receiving the first and second assists.

  • Click on the Enter button.

  • A "Scoring" window will appear showing the scoring summary.  The P.A. Announcer should use this window for announcing the goal.  It provides a means of verifying the accuracy of your entry.

  • Enlarge and view an image of the "Scoring" window by clicking on Image 30.  Click on the "Back Arrow" to return to this window.

  (Image 30)

  • To make a correction, click on the "Edit" button to return to the "Goal Scored" window where you can make immediate corrections.  Later, corrections can also be made in the "Game Log".

  • Click on the Enter button.

  • This will transfer the scoring information directly to the Game Log (Image 31).

  • Enlarge and view an image of the "Game Log" window by clicking on Image 31.  Click on the "Back Arrow" to return to this window.

  •   (Image 31)

  • If necessary, scoring changes can be typed directly into the Game Log

  • All entries are automatically saved when you return from the Game Log.

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During each period, Goals and Penalties, are the ONLY entries that you will make.

16.  On RinkWriter®'s Main Menu, you will find the Penalty button (Image 32).

  (Image 32)

  • Clicking on the Penalty  button will open the "Time Calculator" and "Penalty" windows.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 33.  Click on the "Back Arrow" to return to this window.

  (Image 33)

  • FIRST, always determine the amount of time that has expired during the period.

  • Click on the yellow "Calculate Time" button to show the "Expired Time".  The software requires that all of your times are accurate and in chronological order.  

  • The "Time Calculator" will close and the "Penalty" window will appear.

  • Enlarge and view an image of the "Penalty" window by clicking on Image 34.  Click on the "Back Arrow" to return to this window.

  (Image 34)

  • SECOND, select the Type of Penalty that is being called by the game official.  The list of available penalties is listed for you.  Click on the appropriate penalty.  In this example, the penalty is for Interference.

  • THIRD, click on the Name of the Team that is being assessed the penalty.  In this example, the team committing the penalty is "Moose River".

  • The default is set for a 2 minute minor penalty.  You may choose one of the other available options.

  • Add 10 Minute Misconducts and/or other penalties such as a Game Misconduct or Game Disqualification by clicking on one or more of the available options.

  • FOURTH, select the Penalized Player.  The penalized player is #8.

  • Click on Enter.

  (Image 35)

Enlarge and view an image of the "Penalty(s) Assessed" window by clicking on Image 35.  Click on the "Back Arrow" to return to this window.

  • The P.A. announcer should announce the penalty from this window.  It helps verify that the entry is entered correctly.   If you need to make a correction, click on the "Edit" button to go back to the "Penalty" window to make the correction.

  • If correct, you will click on the next Enter button.

  • This will enter the penalty into the "Game Log" shown in Image 36.

  (Image 36)

  • Enlarge and view an image of the "Game Log" window by clicking on Image 36.  Click on the "Back Arrow" to return to this window.

  • Changes can be typed directly into the "Game Log" if necessary.

  • All entries are automatically saved in the "Game Log".

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17.  On RinkWriter®'s Main Menu, you will find the Coincidental Penalties button (Image 37).

  (Image 37)

  • Clicking on the Coincidental Penalties button will open the "Time Calculator" and "Penalty" windows.  It will also open an "Instructions" window...for entering coincidental penalties.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 38.  Click on the "Back Arrow" to return to this window.

  •   (Image 38)

  • FIRST, always determine the amount of time that has expired during the period.

  • It is recommended that you use the Time Calculator.  Enter the actual time shown on the scoreboard clock and then click on the yellow "Calculate Time" button to determine the actual Expired Time.  The software requires that all of your times are accurate and in chronological order.

  • The Penalty window will now open with instructions for entering coincidental penalties (Image 39).  Enlarge and view an image of the Penalty window with instructions by clicking on Image 39.  Click on the "Back Arrow" to return to this window.

  •   (Image 39)

  • The default is set for entering the penalty on the the visiting team first.

  • Enter the penalty on the visiting team first. (Unless both penalties are on players from the same team)

  • Click on Enter to enter the first penalty on the visiting team's player.

  • Directions will now tell you to enter the second penalty.  Simply click OK to make this happen.

  • Enter the second penalty on the home team's player.

  • Click on the Enter button again to finish entering both penalties.  Enlarge and view an image of the Penalty(s) Assessed window by clicking on Image 40.  Click on the "Back Arrow" to return to this window.

  (Image 40)

  • The P.A. announcer should announce both penalties from this window as it helps verify the accuracy of the entries.

  • Click on the new Enter button to place both penalties into the "Game Log".

  • If both penalties are on a player from the same team, you would have selected the Multiple Penalties button.  Use this method for entering a double minor.  A double minor is entered as two separate minor penalties.

  • All entries are automatically saved in the updated "Game Log".  Enlarge and view an image of the updated "Game Log" window by clicking on Image 41.  Click on the "Back Arrow" to return to this window.

  (Image 41)

  • Changes can be typed directly into the "Game Log" if necessary.

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18.  On RinkWriter®'s Main Menu, you will find the 3 or More Penalties button (Image 42).

  • Use this if more than two players are being penalized.  However, this window could be used for the entry of a single penalty.

  (Image 42)

  • Clicking on the 3 or More Penalties button will open the "Time Calculator" and "Multiple Penalties" windows.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 43.  Click on the "Back Arrow" to return to this window.

  •   (Image 43)

  • It is recommended that you use the Time Calculator.  Enter the actual time shown on the scoreboard clock and then click on the yellow "Calculate Time" button to determine the actual Expired Time.  The software requires that all of your times are accurate and in chronological order.

  • The "Multiple Penalties" window will now open.  Enlarge and view an image of the "Multiple Penalties" window by clicking on Image 44.  Click on the "Back Arrow" to return to this window.

  (Image 44)

  • When multiple penalties occur, it is recommend that you make notes on paper.  Some scorekeepers always feel more comfortable when making notes on paper.

  • Each line in this window will represent a single penalty on single player.  You may add 10 Minute Misconducts, Game Misconducts and Game Disqualifications to each line.

  • A double minor will will be entered as two separate penalties.

  • For each line, select the team and then from the drop-down list boxes, select the player, and each of the assessed penalties.

  • You must check the "Select" box located to the immediate left of each penalty you wish to enter.

  • The P.A. announcer should announce the penalties from this window.  If forgotten, they may be announced from the Game Log.

  • Click on the Enter Penalties button to enter all of the penalties to the Game Log at the same time.

  •  Enlarge and view an image of the updated "Game Log" window by clicking on Image 45.  Click on the "Back Arrow" to return to this window.

  •   (Image 45)

  • All entries are automatically saved in the updated "Game Log".

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19.  On RinkWriter®'s Main Menu, you will find the Penalty Shot button (Image 46).

  (Image 46)

  • Clicking on the Penalty Shot  button (Image 46) will open the "Time Calculator" and "Penalty Shot" windows.

  • Enlarge and view an image of the Time Calculator window by clicking on Image 47.  Click on the "Back Arrow" to return to this window.

  (Image 47)

  • It is recommended that you use the Time Calculator.  Enter the actual time shown on the scoreboard clock and then click on the yellow "Calculate Time" button to determine the actual Expired Time.  The software requires that all of your times are accurate and in sequential order.

  • The "Penalty Shot" window will now open. (Image 48).  Enlarge and view an image of the "Penalty Shot" window with instructions by clicking on Image 48.  Click on the "Back Arrow" to return to this window.

  (Image 48)

  • After entering the time, select the team being awarded the penalty shot.

  • Choose "Yes" or "No" as to whether it was a  successful penalty shot.

  • If "No", an entry will be automatically entered in the game log as an unsuccessful penalty shot attempt.  The time and the attempting team will be shown on the Game Log.

  • If "Yes", you will be asked to indicate which player scored the goal.

  • Select the player scoring the goal and enter the penalty shot goal into the game log.

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AFTER EACH PERIOD

20.  On RinkWriter®'s Main Menu, you will find the SOG/Saves button (Image 49).

  (Image 49)

  • Clicking on the SOG/Saves button will open the "Shots on Goal" window.

  • Enlarge and view an image of the "Shots on Goal" window by clicking on Image 50.  Click on the "Back Arrow" to return to this window.

  (Image 50)

  • Use the information tallied on the Game Worksheet ...unless the number of shots and saves are being tallied by someone else.

  • The playing time is automatically entered for each goaltender when you enter the number of shots they faced during each period.

  • For each team, immediately above each period, you should see the number of goals scored during the period.

  • If a team changes goaltenders during a period, or if a goaltender has been removed for a period of time, turn off the automatic time calculator and manually enter the playing time for each goaltender.

  • It is advisable to verify who the goaltenders are at the beginning each period to notice if there are any goaltender changes by either team.

  • A calculator will verify the accuracy of your information and will notify you if your shots and saves do not correspond to the number of goals scored.

  • Shots on an empty net are automatically entered into a special cell in the "Shots on Goal" window.  They are entered when an "Empty Net Goal" is scored.  Empty net shots are counted as a team shots but should not be included in any goaltender's totals.  

  • Select the winning and losing goaltenders at the end of the game.  Select the appropriate buttons in the right hand column.

  • If the game goes to a shootout, and the shootout stats are not included in the goalie stats, then the goal stats must be entered before the shootout begins.

  • NOTE:  If there is a Shootout, and the shots faced by the goaltenders during the shootout are not included in their totals, then enter the goalie data before the Shoot Out.

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AFTER EACH PERIOD

21.  On RinkWriter®'s Main Menu, you will find the Quality Chances/Faceoffs button (Image 49).

  (Image 51)

  • Clicking on the Quality Chances/Faceoffs button will open the "Quality Chances and Face-offs" window.

  • Enlarge and view an image of the "Quality Chances and Face-offs"window by clicking on Image 52.  Click on the "Back Arrow" to return to this window.

  (Image 52)

  • Use the information tallied on the Game Worksheet ... unless someone is tabulating the information for you.

  • Enter the number of Quality Chances for each team.

  • A quality scoring chance may or may not be a shot on goal and a shot on goal may or may not be a quality chance.  Quality scoring chances are relative to the level of play.

  • Quality Scoring Chances are not be clearly defined.  A team may have a 2-on-0 breakaway without getting a shot on goal.  It would be considered a quality scoring chance, however, not a shot on goal or a save.  A shot that hits the goal post and deflects away is not a shot on goal, but may be a quality scoring chance.

  • Quality Scoring Chances may not be as clear-cut as shots on goal or saves, but may be a better indication of which team had more opportunities to score goals.

  • Enter the number of Face-offs Won by each team.  A face-off is won by the team gaining first possession.  Considerations may be made for a specific center winning the draw?  Use the information tallied on the Game Worksheet.


  • HINT:  When you enter Quality Chances all defaults are automatically set to the next period.


  •  

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AFTER EACH PERIOD?

22.  On RinkWriter®'s Main Menu, you will find the Print Scoresheet button (Image 53).

  (Image 53)

  • Clicking on the Print Scoresheet button will open the "Printing Checklist" window.

  • Enlarge and view an image of the "Printing Checklist" window by clicking on Image 54.  Click on the "Back Arrow" to return to this window.

  (Image 54)

  • This check list is provided to help produce an accurate and complete scoresheet.
  • For high school and collegiate games, you will be given the option of indicating whether it is a junior varsity game or a varsity game.  It is defaulted to be a varsity game.  It is not available for any other levels of hockey
  • You will be given the option to print a First Period Summary, Second Period Summary, or the Game Final scoresheet.
  • It is always defaulted to be the Game Final.
  • It is advisable to deliver a paper copy of the scoresheet to each team's locker room immediately after each period.  This may be a helpful way to find any scoring changes.
  • Scoring changes can be typed directly into the Game Log.
  • If you are uploading your game scoresheets to the Internet, you may print a PDF file at the end of each period and upload your scoresheets at the end of each period.
  • After each period, you may also print and distribute the game scoresheet to others, including the media.
  • When printing, you will be given the option of adding a Signature Pad at the bottom of the scoresheet.  Click on "Yes" or "No".  It is defaulted to "No".
  • If you choose "Yes" there will be signature blanks for the coaches to sign, the scorekeeper to sign, and the officials to sign.  Their names will be printed on the scoresheet below the lines provided for their signatures. 

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AFTER THE GAME

23.  On RinkWriter®'s Main Menu, you will find the Overtime Setup button (Image 55).  This Overtime Setup button is button is located at the bottom of the Main Menu.

  (Image 55)

  • Clicking on the Overtime Setup button will open the "Length of Periods" window.  Enlarge and view an image of the "Length of Periods" window by clicking on Image 56.  Click on the "Back Arrow" to return to this window.

  (Image 56)

  • Enter the number of minutes that are SCHEDULED for each overtime...NOT the number of overtime minutes actually played.  This is important for the time calculator.

  • If there is a second, third or more overtimes, update this window before each overtime period.

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AFTER THE GAME

24.  On RinkWriter®'s Main Menu, you will find the Shootout button (Image 57). 

  (Image 57)

  • Clicking on the Shootout button will open the "Shootout" window.  Enlarge and view an image of the "Shootout" window by clicking on Image 58.  Click on the "Back Arrow" to return to this window.

  (Image 58)

  • FIRST, the Expired Time will be automatically entered for you.  It will be set for the end of the last period that you entered in the Length of Periods window.  

  • Select the team scoring the winning shootout goal.

  • Enter the total number of shooters who participated in the shootout.

  • Enter the number of goals scored by each team during the shootout.

  • Do you wish to credit a specific player with the winning goal? 

    • If you select "No" then the goal will appear on the scoresheet as a "00 Team Goal".

    • If you select "Yes", select the player from the winning team's list.

  • Announce and enter the enter the goal to the Game Log.

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25.  On RinkWriter®'s Main Menu, you will find the Power Plays button (Image 57). 

  (Image 59)

  • Clicking on the Power Plays button will open the "Penalties and Power Plays" window.  Enlarge and view an image of the "Shootout" window by clicking on Image 58.  Click on the "Back Arrow" to return to this window.

  (Image 60)

  • All entries in the "Penalties and Power Plays" window are automatically shown when you open the window.

  • The data shown on this window includes:

    • The number of penalties on each team

    • The number of minutes that each team has been penalized

    • The number of power plays attempts each team has had

    • The number of minutes and seconds that each team has been on the power play.

    • The number of power play goals scored by each team

    • The number of empty net goals each team has scored

  • The Power Play Calculator runs automatically.

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26.  On RinkWriter®'s Main Menu, you will find the Game Log button (Image 61).

 (Image 61)

Clicking on the Game Log button will open the "Game Log" window.  

  • Changes can be typed directly into the Game Log.
  • Locate the appropriate cell or cells in the Game Log for editing information or adding information.
  • Each player's number must have two digits.  Single digit numbers such as 3 must by 03.
  • There must be a single space between a player's number and the player's first name.
  • Changes cannot be made after you begin a new game.
  • It is possible to recreate a game scoresheet by reentering an entire game.
  • Officials should report any scoring changes at the end of each period and/or immediately after the end of the game. 
  • Penalties must conform to the formats as shown below.
  • Note:  All penalties and goals are entered with the correct formats when originally entered by clicking the appropriate buttons.
  • The correct formats are required for the operation of various calculators.

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Game Log Penalty Formats 

  • Changes can be typed directly into the Game Log.  

  • Goals and penalties that are entered into the Game Log through the Goal and Penalty buttons are automatically formatted for the Power Play Calculator to work correctly.  


  • NOTE:  The following formats must be followed when manually entering penalties or making changes in the Game Log.  The software should detect any errors and offer suggestions when typing into the Game Log.  A window (see Figure 61)  should appear if you make an error.

  • Enlarge and view an image of the Penalty "Type" Formatting Error window by clicking on Image 62.  Click on the "Back Arrow" to return to this window.  Hopefully, you never encounter it while using  RinkWriter®

      (Figure 62)