MIME-Version: 1.0 Content-Type: multipart/related; boundary="----=_NextPart_01C8CB65.887EB5C0" This document is a Single File Web Page, also known as a Web Archive file. If you are seeing this message, your browser or editor doesn't support Web Archive files. Please download a browser that supports Web Archive, such as Microsoft Internet Explorer. ------=_NextPart_01C8CB65.887EB5C0 Content-Location: file:///C:/0D764A33/RW_Web_Instructions.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" RinkWriter Instructions for 2006 CIC

RinkWriter Instructi= ons

 

1.    Set up your rink-side computer and printer.

·        Make sure all electrical connections are secure.=

·        Boot your computer

·       

 
Start RinkWriter from the icon on your desktop. =

        =  

 

·        Or from the “Start-Menu”, find Rink<= span style=3D'color:blue'>Writer as one of the programs installed on = your computer.

·        RinkWriter is designed to be used by the pub= lic address announcer and scorekeeper who can be one and the same person.

 

2.    Open Rink<= span style=3D'color:blue'>Writer.<= /p>

You will find the ̶= 0;Main Menu”:

 

·        Enter or Select Teams

 

 

The first time RinkWriter is run = on your computer, you are encouraged to experiment with the two fictitious teams that are provided:  = Moose River and Wolf Lake Falls.  This will help establish all f= iles that are needed for printing.

You may delete these teams after = you have entered some of your own teams.

 
 

 

 

 


3.      Select the two participating = teams from within the “Teams” window.

 

Sele= ct the correct “Gender” (Defaulted from previous game).

 

 

Select the correct “Age̶= 1; (De= faulted from previous game).

 

 

Select the correct “Level= 221; (De= faulted from previous game).

 

These options will vary… depending on the “Age” you have selected.

 

 

·         Select the “Visiting team”.  (Defaulted from previous game).

·         Select the “Home team”.  (Defaulted from previous game).

 

 

Teams Selected:<= /b>

 

 

4.      Enter/Edit Rosters=

·         Enter team rosters in this window.

·         Pre-entered rosters will appear when selecting t= he desired teams.

·         Thousand of rosters may be entered and saved.

·         Make roster changes if necessary.

 

 

5.      Print your “Pregame Ros= ters” from the “Rosters” Window or from the “Main Menu”.<= o:p>

 

 

·        The names on this printout should match the rost= ers that have been entered in your computer.

 

·        Have the coaches or team representatives mark the “Starting Line-ups”, “Alternates”, “Additions= ”, “Changes”, and/or “Scratches” on this printout.

 

·        Open the “Rosters” window = to update/correct your rosters before beginning to enter the starting lineups.     <= /p>

 

6.      From the Main Menu, enter the= “Starting Lineups”.

·        The Starters must be entered in this order:   (G, D, D, F, F, F or C)=

·        The Alternates will be automatically arranged in numerical order.

·        Additional instructions are provided in this win= dow and in every window.

 

 

7.      From the Main Menu, enter = 220;Coaches”.

The names of some coaches may have already been entered and saved in your computer.  Select the coaches for each team.<= /span>

 

8.      From the Main Menu, enter = 220;Officials”.

A list of the officials may have a= lready been entered and saved in your computer…if not, you will need to add their names before the game.

 

9.      From the Main Menu, enter the Conference, League, or Tournament

 

 

·        Add Conferences or Leagues as needed. (Def= aulted from previous game).

 

10.      =      From the Main Menu, enter the “= Rink Setting”

 

 

·        Enter the name of your arena or rink. (Def= aulted from previous game).

·        Enter your first and last name as the scorekeepe= r. (Def= aulted from previous game).

·        Set the length of periods (15, 17, 20, or ‘= ;Other’ Minutes) (Defaulted from previous game).

·        The period lengths are needed for the “Exp= ired Time Calculator” that is used whenever entering a goal or penalty.

·        The current date will be automatically entered w= hen you visit this window.

·        Entering the scheduled game time is optional, an= d only appears on the game “Lineups” report.  The times that appear on the score= sheet are determined by the “Start” and “End” times found= on the “Main Menu”.

 

11.      =       From the Main Menu, enter the next “Opponents/Records” for each team=

·        If available, find and enter this information fo= r each team.

·        If applicable, update the team records at the en= d of the game.

 

12.      =       Player Stats (Optional)…

  • Entering this info will provide the PA announ= cer with immediate updates whenever a goal is scored.
  • This information cannot be entered until after the Starting Lineups have been entered.

 

13.      =       Print the “Game WorksheetR= 21;

 

 

Tally/record the following informatio= n on the “Game Worksheet”:

  • “Shots on Goal” by each team
  • “Quality Chances” by each team
  • “Face-offs Won” by each team
  • Some of this information may be provided to you by other persons recording the official game stats.
  • From experience, scoreboard operators and penalty box persons usually find it interesting to help keep track of these stats when nee= ded.

 

 =

 

All of the above should be entered prior to the game.

All of the = below will be entered after the game begins.

 

14.      =      Set the game “Starting TimeR= 21; when the puck is dropped.

 

 

  &nb= sp; Click on the appropriate buttons located on the Main Menu page.=

  • If you forget…

·         Click on the button anyway and type in the corre= ct time

 

Enter Goals and Penalties…in the order that they occur… and when they occur.  Enter “Shots on Goal”, “Quality Chances”, and “Face-offs Won” at the EN= D of each period

 

Goals and penalties are the ONLY entries that you will make DURING each period.&= nbsp; “Shots on Goal”, “Quality Chances”, and “Face-offs Won” are = entered at the END of each period.

 

15.      =       Enter ”Goals” immediately after they occur.

  • Some scorekeepers feel more comfortable when keeping an optional written log throughout = the game as a backup.

 

 

·        FIRSTAlways enter the “TIME” first.<= /p>

·        Use the time calculator that is provided…<= o:p>

&n= bsp;    Enter the “scoreboard time” and cli= ck the yellow “Calculate Expired Time” button to calculate the expired time.=

·        Select the scoring team (defaulted to home team)= .

·        Click on the goal scorer.<= /p>

·        Click on each of the players given an assist.

·        The goal “Type” is always defaulted = to “Even Strength”.  = You may select other options as needed.

·         “Enter” and= “Announce” the goal.

 

 

16.      =       Enter ”Penalties” immediately as they occur.

  • Some scorekeepers feel more comfortable when keeping an optional written log throughout = the game as a backup.

 

 

·        FIRSTAlways enter the “TIME” first.<= /p>

·        Use the time calculator that is provided…<= o:p>

&n= bsp;    Enter the “scoreboard time” and cli= ck the yellow “Calculate Expired Time” button to calculate the expired time.=

·        Select the type of penalty=

·        Select the team (always defaulted to the visiting team)

·        Select the player

·        “Enter” and= “Announce” the penalty.<= /span>

 

 
 

 

 

 

 

 

 

 

 


17.&= nbsp;          Entering “Coincidental Penalties”.

 

 

 

Step-by-step instruct= ions will be provided when this button is selected.

 

·        FIRSTAlways enter the “TIME” first.<= /p>

·        Use the time calculator that is provided…<= o:p>

&n= bsp;    Enter the “scoreboard time” and cli= ck the yellow “Calculate Expired Time” button to calculate the expired time.=

·        The default is set for entering the penalty on t= he visiting team first.

·        Select the type of penalty on the visiting te= am

·        Select the penalized player on the visiting team…

·        Enter the visitor’s penalty... by clicking= “Enter”

·        You will now be directed to enter the penalty on= the home team

·        Enter the penalty on the home team.<= /o:p>

·        Click on “Enter= ” again.

·        “Enter” and= “Announce” the penalties=

 

 

 

 

 

 

 

 

 
 

 

 

 

 

 

 

 

 


18.&= nbsp;          3 or More Penalties  (3 or more penalties oc= curring at the same time)

 

 

·         It is usually helpful to write this information = on paper when it is given to you by the referee.

·      =    You = must check the “Selected” box for = each penalty that you wish to enter.

·         “Enter” and= “Announce” the penalties from this window.

 

.

 

 “Sh= ots on Goal”, “Quality Chances”, and “Face-offs Won”= are entered at the END of each period.<= /span>

 

19.      =      Enter SOG and Saves=

 

 =

·        Enter Shots on Goal and Saves immediately after each period.  For your convenience, the number o= f goals scored during each period is displayed= .

 

·        The goalies that you entered as the starting and alternate goaltenders will appear in this window.  As you enter the number of “SOG”…

 

…the “Periods Played” and “Time Played” by each goaltender will be automatically updated unless you turn the “automatic” times opt= ion “Off”…and choose to manually enter the times. =

 =

·        If a goaltender is pulled at the end of the game…or if goaltenders are changed during a period… turn the automatic calculator to “off”, and enter the correct number of periods and time played for each goaltender.

 

·        If a team changes its goaltender…make sure= you account for the number of shots faced by each goaltender.  It may be helpful to change to a different color marker when recording shots… keep time played and the shot totals for each goaltender separate.

 

·        The number of goals scored by each team is displ= ayed for each period. This should help the scorekeeper determine the number of “Saves” & “Shots Faced” during each period for = each goaltender.  A reminder will be shown if you make a mistake.